About Me
I’m a passionate computer scientist and game producer with a strong background in collaboration and leading multi-department projects.
Originally from New Zealand, I’ve also lived and worked in the UK, Germany, and Finland with my wife and daughter.
I currently work as a game producer at Void Interactive on the Steam hit Ready or Not. Before that, I was a Game Programmer on Rovio’s Angry Birds mobile team, where I also got involved in live game production pipelines.
Outside of work, I run my own hobby studio, Baconeta Studios, and we’ve just launched the beta demo for our first game, Setting the Stage. I also enjoy leading remote teams on game jams and developing prototypes in Unreal Engine 4 and Unity.

Skills




Projects
Setting the Stage
A demo/concept for the remake of our very loved Ludum Dare entry from 2023

Ready or Not
A game published and developed by Void Interactive. I am a game producer working on the future updates and releases for the game post launch, including the very successful console port release.

Deck Derby: Sluglord's Speedway
A unique card/racing game created as part of the Ludum Dare 56 game jam in a fully in person team. I worked as the producer and programmer.

Dream Blast
A game published and developed by Rovio Entertainment. I am a programmer working on the live development of events and new features

Setting the Stage
A musical puzzle game created in 72 hours, based on the theme of 'Limited Space'.

Styx and Stones
An underworld narrative created in 72 hours, based on the theme of 'Delivery'.

Web of Lies
A prototype crafted in 48 hours in a small team, a game designed to represent the spread of misinformation and fake news.

Field o' Fiends
A game made with a team of seven in a weekend from scratch. I have a written a blog post about this experience.

Contact
If you want to get in touch, you can mail me or contact me through LinkedIn.
