About Me
A passionate and highly educated computer scientist focusing on video game production.
I live in and come from New Zealand but have lived and worked abroad in UK, Germany and Finland with my wife and daughter.
I have a management and leadership background with a high level of experience in multi-departmental collaboration.
I currently work as a game producer for the company Void Interactive working on the steam hit Ready or Not. Prior to that, I was part of the Angry Birds mobile team in Rovio as a Game Programmer where I also explored and seconded into our live game production pipelines.
Experienced in leading remote team game projects, including game jams and UE4/Unity prototypes.

Skills




Projects
Ready or Not
A game published and developed by Void Interactive. I am a game producer working on the future updates and releases for the game post launch.

Deck Derby: Sluglord's Speedway
A unique card/racing game created as part of the Ludum Dare 56 game jam in a fully in person team. I worked as the producer and programmer.

Dream Blast
A game published and developed by Rovio Entertainment. I am a programmer working on the live development of events and new features

Setting the Stage
A musical puzzle game created in 72 hours, based on the theme of 'Limited Space'.

Styx and Stones
An underworld narrative created in 72 hours, based on the theme of 'Delivery'.

Web of Lies
A prototype crafted in 48 hours in a small team, a game designed to represent the spread of misinformation and fake news.

Field o' Fiends
A game made with a team of seven in a weekend from scratch. I have a written a blog post about this experience.

Contact
If you want to get in touch, you can mail me or contact me through LinkedIn.
