Moi, Hello
Waving Hand Emoji

I'm Josh

A game producer with a background in leadership, game programming, and development.

Check out my projects below, or, connect with me through my social media links.

About Me

I’m a passionate computer scientist and game producer with a strong background in collaboration and leading multi-department projects.

Originally from New Zealand, I’ve also lived and worked in the UK, Germany, and Finland with my wife and daughter.

I currently work as a game producer at Void Interactive on the Steam hit Ready or Not. Before that, I was a Game Programmer on Rovio’s Angry Birds mobile team, where I also got involved in live game production pipelines.

Outside of work, I run my own hobby studio, Baconeta Studios, and we’ve just launched the beta demo for our first game, Setting the Stage. I also enjoy leading remote teams on game jams and developing prototypes in Unreal Engine 4 and Unity.

Joshua Villgren

Skills

Interest 5+ years in Unity
5+ years in Unity
Interest Experienced leader
Experienced leader
Interest Mathematics graduate
Mathematics graduate
Interest Agile/Scrum certified
Agile/Scrum certified

Projects

🕹 Baconeta Studios - Setting the Stage (Demo)

Setting the Stage

A demo/concept for the remake of our very loved Ludum Dare entry from 2023

HobbySemi-ProfessionalProducerRemoteProgrammer
Setting the Stage game header
🕹 Void Interactive - Ready or Not

Ready or Not

A game published and developed by Void Interactive. I am a game producer working on the future updates and releases for the game post launch, including the very successful console port release.

ProfessionalDLCProducerRemote
Ready or Not game header
🕹 Ludum Dare 56

Deck Derby: Sluglord's Speedway

A unique card/racing game created as part of the Ludum Dare 56 game jam in a fully in person team. I worked as the producer and programmer.

Game JamProgrammingProducerTeam Project
Deck Derby game header
🕹 Angry Birds - Dream Blast

Dream Blast

A game published and developed by Rovio Entertainment. I am a programmer working on the live development of events and new features

ProfessionalLive GameProgramming
Angry Birds Dream Blast
🕹 Ludum Dare 54

Setting the Stage

A musical puzzle game created in 72 hours, based on the theme of 'Limited Space'.

Team ProjectGame JamProducerProgramming
Setting the Stage
🕹 Ludum Dare 53

Styx and Stones

An underworld narrative created in 72 hours, based on the theme of 'Delivery'.

Team ProjectGame JamProducerProgramming
Styx and Stones
🕹 Koia Jam 2022

Web of Lies

A prototype crafted in 48 hours in a small team, a game designed to represent the spread of misinformation and fake news.

Small TeamGame JamProducerProgramming
Web of Lies
🕹 Ludum Dare 51

Field o' Fiends

A game made with a team of seven in a weekend from scratch. I have a written a blog post about this experience.

Team ProjectGame JamProducer
Field o' Fiends
🕹 University Final Assignment

Cat Burglar - No, really.

A game made with a partner in a university assignment. This game was awarded perfect marks for the course. I was the lead producer and programmer.

Team of 2Producer3DProgramming
Cat Burglar - No, really.
🕹 Ludum Dare 50

Don't Die, Dodo.

A game made with a team of six in a weekend from scratch. This was my first experience in full production mode, as well as mobile first development.

Team ProjectProducerGame JamProgramming
Don't Die, Dodo.

Contact

If you want to get in touch, you can mail me or contact me through LinkedIn.